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Games for Furnace 2010
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Herbert West
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Location: Darlington, UK

PostPosted: Sat Apr 24, 2010 12:03 am    Post subject: Reply with quote

Sorry for the delay with this, here is the blurb for my Saturday night scenario.

Captain Scarlet #2: Appetite For Destruction

System : Savage Worlds

Slot : Saturday Evening

Running Time : 4 hours

Players : 5-8


Synopsis:
When the Mysterons threaten to destroy London with a nuclear warhead from the sky, Spectrum begin to investigate the claims, only to discover a warhead has gone missing from the Greenwich Arms Base, along with a Top Secret weapon, known as the 'Thought Eater'.
In a race against time, Spectrum must uncover the dastardly plot, and foil Captain Black and the Mysterons once more.

{ Available cast consists of : Colonel White ; Captains Scarlet, Blue, Ochre & Magenta ; Lt Green ; Destiny & Melody Angels }

{ No system knowledge required, ideal for beginners to Savage Worlds, as well as experienced players }

[ Important Note : The players will be provided with a free gift !!! A paper replica hat of their allocated Spectrum agent ! Take it home and ‘impress’ your friends and relatives ]
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Herbert West
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Location: Darlington, UK

PostPosted: Sat Apr 24, 2010 11:18 am    Post subject: Reply with quote

Guvnor wrote:
ElaineM wrote:
I so want to play that Smile


I so AM going to play that!
Thanks to you as well Tom. Always warms the cockles when you hear people are interested in what you are proposing. Very Happy

Incidentally, I am running the same Blondie scenario at Continuum as well. If I am satisfied with it, I already have 'Heart of Glass' and 'Hanging on the Telephone' scenarios sketched out in rough.
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ElaineM
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Location: Sheffield, UK

PostPosted: Mon Apr 26, 2010 9:32 am    Post subject: Reply with quote

Some more submissions over the weekend, so here's an update:

Saturday morning - 3 tables free
Saturday afternoon - 1 table free
Saturday evening - now FULL, no more submissions for this game slot, please
Sunday morning - 2 tables free
Sunday afternoon - 4 tables free

We now have Dead of Night, Little Fears, Fate, Traveller, and Exalted to add to the roster.
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Tim Gray
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PostPosted: Mon Apr 26, 2010 7:09 pm    Post subject: Reply with quote

Hm. Has anybody offered a PDQ game?
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First Age
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PostPosted: Mon Apr 26, 2010 8:10 pm    Post subject: Reply with quote

Tim Gray wrote:
Hm. Has anybody offered a PDQ game?
A woeful omission that you are about to rectify.
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Facedanser
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PostPosted: Tue Apr 27, 2010 1:18 pm    Post subject: Reply with quote

Hi can I book a slot....but have nae detailed me game fully yet.

Players- 5

System- Savage Worlds (SLA Industries)

Either SAT afternoon or Sun afternoon
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ElaineM
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PostPosted: Tue Apr 27, 2010 2:08 pm    Post subject: Reply with quote

Indeed you can. Have slotted you in to Sunday afternoon.
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rain



Joined: 16 Sep 2007
Posts: 18
Location: Chesterfield, UK

PostPosted: Tue Apr 27, 2010 10:32 pm    Post subject: Reply with quote

Just emailed this across, but I guess there's no harm offering it up here for public consumption. Some of you may remember it from 2008. It didn't actually go ahead then, so I figured I'd try again. I'm stubborn like that. Smile

GM Name: Ric Baines

System: Lacuna Part 1: The Creation of the Mystery and the Girl from Blue City

Title: Into the Blue

Description: Sinister secret agents with shadowy employers and mysterious pasts. A bizarre landscape built from six-billion human minds. Arachnid-headed beings that guard a war-torn borderzone. And all the worst that Mankind has to offer, stalking the alleyways and crumbling buildings of a place called Blue City.

Is it a dream? Is it a nightmare? Or is it just a game? And are you already playing?

Best described as a twisted hybrid of The Matrix, The Cell and Dark City, in Lacuna the player characters are Mystery Agents, who 'dive' into Blue City - a surreal manifestation of the shared human consciousness - to track down and destroy Hostile Personalities.

The pace constantly driven by the characters' ever-increasing heartrates, the further into Blue City they go, the higher the risk. Furthermore, their mysterious employers, guiding their actions from the outside world, may not necessarily be on their side...


No. of players: 4

Preferred slot(s): Saturday afternoon, if possible. If not, Sunday afternoon.
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Herbert West
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Location: Darlington, UK

PostPosted: Wed Apr 28, 2010 1:35 am    Post subject: Reply with quote

Blurb for the Sunday afternoon slot 5,

Napalm Jones : Bite The Hand That Feeds

System : Call of Cthulhu ( Near Future )

Slot : Sunday Afternoon

Running Time : 4 hours

Players : 5-8


Synopsis:
Set during a UK overrun by the Rage Virus, a Torchwood group head south on an armoured U.N.I.T. Train to recover a lost artefact. Only to discover a diabolical infiltrator has other plans for the recovered relic.

Torchwood Leader, Sapphire 'Napalm' Jones receives a tip off from Delta Green about the location of a 'doomsday device' deep in the heart of Infected London. A U.N.I.T. armoured train, under the command of Captain Lucy Hawkins, is soon racing southwards towards the bombed out capital on an urgent recovery mission. Unbeknownst to them though, is that they have been infiltrated by an old enemy, who has malevolent plans for the device...

Characters available :
3 x Torchwood
3 x U.N.I.T. ( Unified Intelligence Taskforce )
1 x I.C.I.S. ( Internal Counter-Intelligence Service )
1 x D.G. ( Delta Green ) Operative
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Ottomancer
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PostPosted: Wed Apr 28, 2010 11:11 am    Post subject: Reply with quote

Here are my games for Furnace this year:


REUNION
System: River of Heaven (OpenQuest)
Number of players: 4-6
When: Saturday PM
Length: 3-4 hours
Synopsis:
Quickened in the manufactories of Tel-Haddad, the Cape Verde is the newest addition to the interstellar trading fleet of House Harper-Yung. At just over four light-hours out of Alpha Centauri B, its stellar-tap drive should be steadily accelerating the ship out of the system on its eight-year long journey towards Barnard’s Star.

But it isn’t.

The Cape Verde is slowing down.

Wrenched from Vitrification by the ship's Stepdaughter, and suffering from the side-effects of an Emergency Revival, it is down to you to investigate and rectify the situation.

But with half the crew missing, and the Stepdaughter offline, it isn't going to be easy...


About River of Heaven
It is the dawn of the 28th Century.

The Third Renaissance, or Bright Age as future historians will call it, is at its zenith.

After the catastrophic first contact with extra-terrestrial life that led to the horrific Solar System war, humanity clawed its way back from the brink and finally reached the stars. For millions of people, Earth’s sun is no more than another star in the night sky, a mote of light, a spiritual birthplace that they will never visit in their lifetimes.

It has been over a century since the Machine Civilisation gifted humanity technological marvels such as the Visser Cube, allowing wormhole travel across the vast chasms of interstellar space. Now interstellar distances grow ever shorter. How the myriad of splintered cultures view this gift varies. Some see it as a blessing, a way to draw humanity into a united whole. Others see it as a curse, robbing them of their individuality. And then there are those who would use it as a means to subjugate humanity and impose their own will upon all…

Across the river of heaven, humanity clings to a scattering of islands in a sea of stars. Players can take on a multitude of roles in this future: a crew member on an interstellar trader, a member of the mysterious Engineers’ Guild, a body-hopping Intercessionist agent – out to manipulate human cultures to its own secret ends, a Renouncer Zealot – intent on destroying Artificial Intelligence in all its forms, or perhaps one of the Reclaimers – planetary engineers dedicated to terraforming any viable planet they happen upon…


River of Heaven uses D101 games' OpenQuest rules engine; a sleek and streamlined D100 rule set that enables you to maintain the tempo of your stories whilst keeping the rules simple and in the background.

THE GANYMEDE JOB
System: Cthulhu Rising (Call of Cthulhu)
Number of players: 3-6
When: Sunday AM
Length: 3-4 hours
Synopsis:
You prefer to call yourselves freelance specialists. Others prefer to call you corporate mercenaries, but what's in a name? Besides, the pay is good, and as the man once said: It's a dirty job but someone's got to do it.

On face value it looked like a juicy contract: infiltrate a corporate lab on Ganymede and steal an item of interest to your employers. A simple piece of corporate espionage. You go in, you grab the goods, and you get out.

You thought all you had to fear was getting caught. You were wrong. Very wrong...


There's so many great games been offered so far in this thread, looks like it's going to be a great convention. Very Happy
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ElaineM
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Location: Sheffield, UK

PostPosted: Wed Apr 28, 2010 11:41 am    Post subject: Reply with quote

Version 1 of the 2010 games timetable is now available to download at:

http://dl.dropbox.com/u/1143645/2010%20timetable_280410.pdf

Some info to be completed when I get game info in, but as you can see, we only have 8 slots still available!
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Newt
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PostPosted: Wed Apr 28, 2010 1:38 pm    Post subject: Reply with quote

GM Name: Newt Newport
System: Fury of the Vikings
Title: The Dwarf King’s Bride

Description:
Ragnorok is coming and icy mists that cling to the land. The court of the King of Denmark are out hunting Gullinbursti the sacred boar of Freyr, who has escaped the reigns of his master’s chariot. Until the boar is recaptured Freyr cannot travel the lands of Midgard spreading light and fertility. The hunters catch sight of the Boar’s golden fur through the mist and a wild chase ensues. In the thick freezing mist they lose all track of time becoming dizzy and delirious. When the mist parts and their senses return, they realise they are in the vast green forest that is Alfhiem, home of the elves.
Play proud Viking warriors plunged into their mythological world, in this Fury of the Vikings game powered by the Wordplay system.
No. of players: 6
Slot: Saturday Morning

GM Name: Newt Newport
System: Fate 3
Title: The Green and Pleasant Land

Description:
Welcome to Britannia the Great, a green and pleasant land of fair play, prosperity and magic. You left its comforts to explore the wider world, and bring light to the darkness found there. But after the Great Hurt War of 1914-18 a dark an ominous cloud covered the land. Many citizens of this noble land are despairing of those lost in the Great Hurt War have faded away leaving much of the country side and many factories deserted. The Queen of Hearts has disappeared at the end of the War and her angry daughter the Red Queen has been put in her place by the Son of the Great Architect, Jim. The soulless Nightmare men lurk in the shadows preying on the weak and weary, infecting whole communities with mean spirit and killing them through the terror of isolation. Many a cricket field lies overgrown as a Britannia’s sense of sportsmanship dies in the hearts of its people. The future is changing the very land, but who does it belong to?
Into this bleak situation your Explorers return from the continent to heal the hurt you find at home.
Green and Pleasant Land is a game of genteel exploration and discovery, with occasional moments of shock and horror, powered by Fate 3 and inspired by 70s English Prog Rock.
No. of players: 6
Slot – Sat (afternoon)

GM Name: Newt Newport
System: Monkey!
Title: Trouble at Temple

Description
As deputies of the Ministry of Thunder, led by the stern and terrible Lei-Gong Lord of Thunder, it’s your job to solve crimes and bring to justice those responsible where the mortal authorities won’t or can’t get involved.
The Abbott of the Buddhist Temple of Golden Harmony is found dead in his room. Who is responsible? What foul plot is afoot?
Whatever the cause, it is up to you and your immortal companions to sort out this mess.
A blend of action and humour, Monkey uses a card based mechanic that models the mythological world the novel is set in, with its mix of Immortals, Buddhism, Taoism and martial arts.
No. of players 6
Slot –Sun (Morning)

GM Name: Newt Newport
System: Wordplay
Title: Operation Wolverine

New Shanghi 2223 AD. So there you are lazing away surfing the Data Sphere, when up pops the alert on the old inbox. Tony Deals wants some ‘punks for a private client wanting to front the cash for a hush-hush no questions asked job and you and your posse happen to be on planet. A quick scan with the keyword-sniffer doesn’t pull up any more ‘nfo surrounding the job. No biggie you’ll get the word from Tony when you meet. Ok it’s time to tool up, look sharp and make the meet with the sleaze bag.
A stylish cyberpunk thriller, filled with twists, explosions, personal dilemmas and more shiny cutting edge tech than you can shake a cyberleg at. So come surf the net with me, like you did in the 80s/90s....but only better
No. of players 6
Slot: Sunday (Afternoon)
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;O)Newt
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Tim Gray
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PostPosted: Wed Apr 28, 2010 7:19 pm    Post subject: Reply with quote

Quote:
Title: Trouble at t'Temple


Fixed your typo.
It's in Sheffield after all!
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Herbert West
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PostPosted: Thu Apr 29, 2010 12:14 pm    Post subject: Reply with quote

Tim Gray wrote:
Quote:
Title: Trouble at t'Temple


Fixed your typo.
It's in Sheffield after all!
Laughing Nice one.

I also see Nowt from the Newt on Saturday night too. Awww, poor lad has lost his mojo Razz
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First Age
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PostPosted: Thu Apr 29, 2010 1:10 pm    Post subject: Reply with quote

Herbert West wrote:
I also see Nowt from the Newt on Saturday night too. Awww, poor lad has lost his mojo Razz


Look, your cheek has already broken Elaine's computer, what more damage do you want to do?


Wink
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