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Andrew Whiteoak

Joined: 13 Oct 2009 Posts: 10 Location: Northern England
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Posted: Fri Oct 16, 2009 11:54 am Post subject: Re: Public Apology |
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| grim@reapersrevenge.co.uk wrote: |
Grim offers his apologies to all Furnace delegates who wanted to purchase dice on Sunday, due to severe food poisoning we were unable to open the trade stand on Sunday.
I would also like to thank Joolz, Sue & all those who helped them pack up the stock & carry it back to the car/van for me, your help was very much appreciated.
Also, congratulations to the Furnace committee for an excellent weekend (well what i saw of it anyway), we'd certainly like to attend again next year!
G |
I hope you're feeling better, Jamie and I were both very concerned when we realised you had gone. We'll be sure to buy some dice from you the next time we see you.
Andrew. |
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Ottomancer Lay Member


Joined: 04 Apr 2007 Posts: 43 Location: Oop North
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Posted: Sat Oct 17, 2009 9:18 am Post subject: |
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Apologies for having to cancel my Cthulhu Rising game at such short notice. Especially to those of you who had pre-booked.
Sounds like I missed a good weekend.
Ah well - onwards to 2010!  _________________ Ottomancer
http://www.ragingtrifle.com |
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JamieAngus
Joined: 14 Oct 2009 Posts: 2
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Posted: Sun Oct 18, 2009 9:28 am Post subject: |
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| dr_mitch wrote: |
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Now that is pointless. FUDGE dice average out very quickly (essentially being d3s) so just what is the point of rolling 28? But 28 FUDGE? I bet the result was 0.. |
To be fair to Bliss Phase it doesn't just add the dice (as you say that would be incredibly stupid), but rather they can be assigned by the player to different categories depending on what is challenged.
<Maths_Lecturer>
By the way, larger numbers of dice *are* more random- just not in proportion to the number used (actually, the "randomness"- the average difference to the average- is proportional to the square root). So a hypothetical dice pool mechanic that involved adding dice and then dividing by the number rolled would always be extremely close to the average when large numbers of dice were used.
If anyone is interested, I'm happy to explain further, either by PM or on another thread in the bar.
</Maths_Lecturer>
Ahem. Sorry about that. |
For those who want to Google it's a consequence of the central limit theorem http://en.wikipedia.org/wiki/Central_limit_theorem and although it it does have a square root growth it still is quite fast in real life and dice.
Being able to select individual dice does change the rules markedly though!
Jamie xx [/code] |
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Dom Avatar


Joined: 15 Apr 2005 Posts: 2980 Location: Wetherby, Yorkshire, UK
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Posted: Sun Oct 18, 2009 8:57 pm Post subject: |
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I've just uploaded the pictures I took into Flickr and added them to the Furnace Group. They're the RunePunk Game... _________________ "We live in a nuclear powered universe. We're the oddballs by getting energy from burning carbon."
James Lovelock |
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Andrew Whiteoak

Joined: 13 Oct 2009 Posts: 10 Location: Northern England
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Posted: Sun Oct 18, 2009 10:43 pm Post subject: |
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| Dom wrote: |
| I've just uploaded the pictures I took into Flickr and added them to the Furnace Group. They're the RunePunk Game... |
I need guidance; Other than going to the website and looking under the gallery tab and filing through hundreds of photos from enumerate and unlisted years I do not know how to specifically find these photos, any specifically 2009 photos, or the video that was being made at the convention. I'm a newbie. Could I please have more specific things such as links?
Thank you, Andrew. |
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NeilFord Avatar


Joined: 21 Feb 2006 Posts: 838 Location: West Sussex
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Dom Avatar


Joined: 15 Apr 2005 Posts: 2980 Location: Wetherby, Yorkshire, UK
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Posted: Sun Oct 18, 2009 11:38 pm Post subject: |
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The group pool is here:
http://www.flickr.com/groups/furnace/pool/
Video isn't up yet... _________________ "We live in a nuclear powered universe. We're the oddballs by getting energy from burning carbon."
James Lovelock |
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dr_mitch Avatar


Joined: 26 Oct 2007 Posts: 500 Location: Sheffield
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Posted: Tue Oct 20, 2009 11:02 am Post subject: |
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| JamieAngus wrote: |
For those who want to Google it's a consequence of the central limit theorem http://en.wikipedia.org/wiki/Central_limit_theorem and although it it does have a square root growth it still is quite fast in real life and dice.
Being able to select individual dice does change the rules markedly though!
Jamie xx |
To be pedantic, the "averaging" effect is the law of large numbers, and not the central limit theorem. The central limit theorem tells us that large dice pools look like bell curves.
That said, one can deduce the law of large numbers from the central limit theorem. Apologies for the threadjack- I am sure normal service will now resume. _________________ Paul Mitchener
Maths Sensei
Author: Blood of the Gods (Wild Talents in Ancient Greece), Drowned Lands (in Adventures in Wordplay), Dragon City (in the OpenQuester). |
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