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Indy Pete

Joined: 12 Apr 2009 Posts: 4 Location: Oxford, England
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Posted: Tue Oct 13, 2009 9:30 pm Post subject: |
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Hiya
I've posted an AP about the Mouse Guard game over on UK Role Players. (With apologies for cross-posting.)
Thanks for the game guys, I was also a bit saddened to have such a short session. I'll pay attention to how long the slots are next time: I thought they were all 4 hours long when I originally submitted my games. Doh!
Cheers
Pete |
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Tim Gray Avatar

Joined: 22 Oct 2008 Posts: 267 Location: Nottingham, UK
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Posted: Tue Oct 13, 2009 10:08 pm Post subject: |
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| Andrew Whiteoak wrote: |
| And Call to Quarters, and that very cool looking Cyber Skull, and the tickets, but top of the list Mouse Guard. |
Psst! 'Beat to Quarters'. Please don't make Neil angry, we just got new furniture.
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dr_mitch Avatar


Joined: 26 Oct 2007 Posts: 499 Location: Sheffield
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Posted: Tue Oct 13, 2009 10:14 pm Post subject: |
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The CyberSkull is mine! Or maybe Marjory's. _________________ Paul Mitchener
Maths Sensei
Author: Blood of the Gods (Wild Talents in Ancient Greece), Drowned Lands (in Adventures in Wordplay), Dragon City (in the OpenQuester). |
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malcojones Lay Member

Joined: 14 Mar 2008 Posts: 45 Location: Lancs
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Posted: Wed Oct 14, 2009 1:16 am Post subject: Furnace 2009 |
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I arrived on Friday night after Baron Munchausen had begun and ate and chatted and helped Graham and Tim explain what Furnace was all about to the curious lady from the Job Centre. I stayed at the hotel and found it very comfortable.
Saturday slot 1: Late for sign-up but find space in Darran Sims Heroquest scenario, Street Urchins of Pavis. Knowing nothing of Glorantha or Heroquest I was relying on Darran, by reputation, to pull me through. The other players were very helpful too. It was intriguing and icky (though there were probably a lot of resonances I couldn’t catch) and we successfully completed the scenario (I think). Heroquest was simple, very playable and fluid. Enjoyed it.
Saturday slot 2: I ran Trail Of the Hound, Classic CoC, and was very pleased with how it turned out. Casting siblings as siblings and a scientist as a scientist helped. The investigation was very thorough and the problem faced was understood but, before the big bad arrived, a suddenly direct approach caused things to fall apart. The room that Andrew mentioned is straight out of the mind of H.P. Lovecraft and it took a heavy toll. After that, fleeing the country was the only option, that second German edition of The Necronomicon being possessed by the worst kind of bibliophile. Thanks to all the players for throwing themselves into it. Thanks to Matt and Andrew for the favourable comments. Glad you enjoyed it.
Saturday slot 3: Evil Gaz’s King Zombie in Pendragon. I’ve owned and soloed this system but wanted to see how it played before inflicting it on my group as I found it plays a bit like tennis in that upsets are pretty rare. In Gaz’s apocalyptic scenario it wasn’t really the zombies that made the threat but the inter party bickering and rivalry and the moral quandaries of having to take responsibility for the helpless peasants. I’m still not quite sure how some of us managed to defeat a wyrm, but Matt’s pragmatic, worldly Knight came good in his human showdown and my laid-back Knight came out a purse of gold to the good and well-feasted. I think I understand a bit better why Pendragon has the reputation of being a great campaign game now.
Sunday slot 4: Elaine’s Monsters scenario. As in slot 3, I let others take the lead, though I tried to pick up the pieces at the end. I found the game fun. Though I was having trouble figuring out the system at first Elaine was very patient with us kids and we were ready for the final battle. I have to say that my fellow players all seemed to find their inner children a lot easier to tap into than mine, and Robin’s Creeping Jesus was something of a worry! Monsters makes for a great con game.
Sunday slot 5: So glad I stayed for this. It was Dom Mooney’s Runepunk Savage Worlds scenario. By default I ended up the lead investigator and we investigated, dammit, ducking combat until it was un-necessary as we investigated a thoroughly detailed sandbox setting. Irked by the profligacy of my cohorts, my character was getting more and more apparently cocaine-fuelled (though it was probably the coffee in me) as we pursued our goal. It was great to see and hear Tom and Dom in action, and this was a great way to show that Savage Worlds can do more than combat-oriented scenarios. I had a great time and hope everyone else did too.
No complaints except that Saturday evening meals don’t really come fast enough when you want to get to game sign up (use your pre-booking to avoid disappointment).
It was frustrating to queue for food on Sunday lunchtime and not get it, but enough did eventually arrive. The Garrison just seems to cater that period like quiz night snacks (i.e. grazing while drinking) rather than the buffet we seem to anticipate.
Not sure about the scrums at sign up: I mostly gave them a miss and took what was left available. That worked out great.
I loved the raffle (not least because I got Baron Munchausen).
Overall: I ran one less game than last year and was therefore able to play more. A real joy. Thanks to all the organisers and everyone I played alongside. I recommend this con and must make sure I don’t hang about on booking next year.
Best, (alias) malcojones |
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Neil Gow Acolyte


Joined: 26 Jul 2008 Posts: 93 Location: The Blighted Wilderness that is Newcastle
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Posted: Wed Oct 14, 2009 8:47 am Post subject: |
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I'm going to try to be a little more objective with my feedback rather than the gushing over the awesome games I had that I am prone to. Before I start, needless to say I had a fantastic (if draining) time and it was brilliant (well, except for a four hour period on Saturday night that my brain refuses to accept happened....)
1. The Mess
This was my #1 problem this year - it was ridiculous and worse than I can remember it. Just piles of crap left all over the place. Whether its the placement of a strategic few bins and/or some signs that remind people not to just eat-and-dump, it would make running things in the Upper Jailhouse that much easier and more pleasant.
Signage
Lots of new people this year (due to reputation, no doubt, and the creation of the forum on UKRPG too) who didn't know their way around ... and plenty of veterans who are getting on and don't have the mental capacity that they used to have. Getting from the Sign-Up to the Armoury is akin to a quick WOW Instance on occassion, so some way of showing it to newbies would be good.
Sign-Up
I say this every year but there HAS to be a better way of doing this! I don't buy into this idea that sign-up/muster has to be this 'traditional' forumla of cattle-market and rugby scrum. Its not a friendly method, it does nothing to help people who aren't up for, or able to, participate in that level of activity and it truncates an already miniscule 'tween game period. Which leads me nicely too...
Slot Times and Food
Nothing that can be done here really, but maybe the expectations of the hotel could be shaken up. They should know damned well that between 5.30 and 6.30 on Furnace Saturday, their kitchen is going to be under siege. I had to wait nearly 45 minutes for a microwaved piece of chicken, bun and chips (mmm...microwaved bread..chewy) and then wolf it down at the table in front of my players. No-one wants to watch me eat at such close quarters!
Lack of Social Time
And this is my #2 problem with Furnace. There is simply no time to socialise with people because the schedule is so packed. By the time you have finished your game, took a breath, grabbed some food and drink and sorted yourself out, its sign-up again. Its relentless (which is part of the charm for the con) but it does leave you with a sense of 'Oh fuckety, I appear to have managed to not speak to X, Y and Z *again* this year!' when you leave.
So thats my feedback on points that could be improved. On the positive side, I thought there was a nice spread of games this year (props to Elaine for taking on Mission Impossible) and the addition of the third trader was excellent (especially as he helped me out of a playing card related hole!). The raffle was a lovely idea and as always the Collective did good trade and I'll thank the Committee on behalf of them for the table and the trade table and our series of slots again this year.
Cheers
Neil _________________ Take the King's Shilling - Duty & Honour available now! |
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ElaineM Avatar


Joined: 04 Dec 2006 Posts: 518 Location: Sheffield, UK
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Posted: Wed Oct 14, 2009 9:18 am Post subject: |
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| Neil Gow wrote: |
Sign-Up
I say this every year but there HAS to be a better way of doing this! I don't buy into this idea that sign-up/muster has to be this 'traditional' forumla of cattle-market and rugby scrum. Its not a friendly method, it does nothing to help people who aren't up for, or able to, participate in that level of activity and it truncates an already miniscule 'tween game period. |
I do agree that it's a scrumfest, and always has been. I'd love to hear suggestions from people as to how they think it might be improved. Would putting the boards further apart help? Clearly indicating which rooms will go on which boards? Posting a large copy of the timetable on one of the walls so people don't have to pore over the conbook? Forming an orderly queue based on a ticketing system? (ok, maybe not that one!)
You get the idea, though. Throw those suggestions our way, guys and girls. _________________ Furnace Games Tsar |
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Guvnor Site Admin

Joined: 15 Apr 2005 Posts: 3422 Location: Sheffield, UK
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Posted: Wed Oct 14, 2009 9:39 am Post subject: Re: Furnace 2009 |
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| malcojones wrote: |
No complaints except that Saturday evening meals don’t really come fast enough when you want to get to game sign up (use your pre-booking to avoid disappointment).
It was frustrating to queue for food on Sunday lunchtime and not get it, but enough did eventually arrive. The Garrison just seems to cater that period like quiz night snacks (i.e. grazing while drinking) rather than the buffet we seem to anticipate. |
You're right, that is exactly what they do. I think maybe we should have it setup in the Cell at 12.30 (I know then the Cell players will complain) with the chips laid out at 1pm exactly and then people can go down and it all will be ready. It is key that we clearly state what we do or don't want (in writing) or we shall have to cancel and use the money elswhere.
As for Saturday evening sloth.. I don't think we'll ever solve this. We may have to issue a warning..
Now, Runepunk, 'some snuff, Mr Woebegone?'. I really enjoyed how you played our gentlemanly leader.. _________________ neither god nor master |
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First Age Avatar


Joined: 15 Apr 2005 Posts: 1906 Location: Sheffield, UK
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Posted: Wed Oct 14, 2009 11:43 am Post subject: Re: Furnace 2009 |
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| Guvnor wrote: |
| You're right, that is exactly what they do. I think maybe we should have it setup in the Cell at 12.30 (I know then the Cell players will complain) with the chips laid out at 1pm exactly and then people can go down and it all will be ready. It is key that we clearly state what we do or don't want (in writing) or we shall have to cancel and use the money elswhere. |
Post Furnace 2009 thinking is edging towards disposing of the food offering on Sunday completely and ploughing that money into game prizes. Give gamers games rather than chips.
Other points being monitored - keep them coming.
Glad you all had a good time. _________________ First Age
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Tim Gray Avatar

Joined: 22 Oct 2008 Posts: 267 Location: Nottingham, UK
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Posted: Wed Oct 14, 2009 1:21 pm Post subject: Re: Furnace 2009 |
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| First Age wrote: |
| Post Furnace 2009 thinking is edging towards disposing of the food offering on Sunday completely and ploughing that money into game prizes. Give gamers games rather than chips. |
The slight problem with that is that you're asking people to attend the raffle and go to Morrisons (and talk to people) within the lunch slot, which is pushing it. |
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dr_mitch Avatar


Joined: 26 Oct 2007 Posts: 499 Location: Sheffield
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Posted: Wed Oct 14, 2009 1:44 pm Post subject: Re: Furnace 2009 |
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| First Age wrote: |
| Post Furnace 2009 thinking is edging towards disposing of the food offering on Sunday completely and ploughing that money into game prizes. Give gamers games rather than chips. |
I like the change of plan (partially because I gave up waiting for the food and went to Morrisons in any case)- though for the reasons Tim said, maybe a 2:30pm rather than a 2:00pm start on Sunday afternoon is in order with the raffle and everything. _________________ Paul Mitchener
Maths Sensei
Author: Blood of the Gods (Wild Talents in Ancient Greece), Drowned Lands (in Adventures in Wordplay), Dragon City (in the OpenQuester). |
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voidstate
Joined: 22 Oct 2007 Posts: 20
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Posted: Wed Oct 14, 2009 1:55 pm Post subject: |
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Just to provide a counterpoint to various other people's criticisms...
Personally I quite like the sign-up scrum. But maybe that's just because I have pointy elbows. Sure you don't always get the game you want but it gets everyone in a room together and focused on a new game about to be started, and it's good for terminally indecisive people like me who have no idea what they want to play until 5 minutes beforehand.
I also liked the raffle. Even though I didn't win, it was fun to take part in (despite rather worryingly already having most of the books on the table).
Chips and sarnies were good, too. With the raffle between "sittings", I don't think it was that much of a pain having to wait for the second round.
Have to agree that the hotel kitchens seemed to be shuffling tickets as they got taken in, though. Made waiting for food a rather anxious affair.
As for longer gaps between games, I would be perfectly happier for them to be a little shorter and to have a longer morning slot. If they were 45 minutes, you could make the morning games three and a half hours instead.
Overall I had a great time. No duff games at all, with most exceeding my expectations. Got a few laughs from my terrible pirate NPCs on Sunday morning which was nice. Wasn't sure everyone would find dinosaur poo, midgets and pirates with two eyepatches as funny as me.
Will definitely come again next year! |
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JamieAngus
Joined: 14 Oct 2009 Posts: 2
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Posted: Wed Oct 14, 2009 2:24 pm Post subject: |
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| Neil Gow wrote: |
I'm going to try to be a little more objective with my feedback rather than the gushing over the awesome games I had that I am prone to. Before I start, needless to say I had a fantastic (if draining) time and it was brilliant (well, except for a four hour period on Saturday night that my brain refuses to accept happened....)
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Neil |
Neil,
The four hours on Saturday, although perhaps somewhat divergent from your original concept, was great fun and I enjoyed it, despite having to captain a psychotic and sectionable crew! (Any group that volunteers, nay insists, on boarding a sea monster is in need of psychiatric care IMHO.)
Thanks for your game.
Jamie |
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Guvnor Site Admin

Joined: 15 Apr 2005 Posts: 3422 Location: Sheffield, UK
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Posted: Wed Oct 14, 2009 4:52 pm Post subject: |
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| Neil Gow wrote: |
Sign-Up
I say this every year but there HAS to be a better way of doing this! I don't buy into this idea that sign-up/muster has to be this 'traditional' forumla of cattle-market and rugby scrum. Its not a friendly method, it does nothing to help people who aren't up for, or able to, participate in that level of activity and it truncates an already miniscule 'tween game period. |
Actually I'd say that the traditional method is for sheets to be put up by GMs as and when and this favours the early riser and the lurker who grab places whilst others sleep or eat. It also tends to allow for signups which don't materialise as people sign up for Sunday on a Friday and then change their mind. This leads to the 'so and so signed up but they've not shown up'.. _________________ neither god nor master |
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Jane Avatar


Joined: 30 Oct 2006 Posts: 261 Location: Biggleswade, UK
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Posted: Wed Oct 14, 2009 4:58 pm Post subject: |
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| Guvnor wrote: |
| Neil Gow wrote: |
Sign-Up
I say this every year but there HAS to be a better way of doing this! I don't buy into this idea that sign-up/muster has to be this 'traditional' forumla of cattle-market and rugby scrum. Its not a friendly method, it does nothing to help people who aren't up for, or able to, participate in that level of activity and it truncates an already miniscule 'tween game period. |
Actually I'd say that the traditional method is for sheets to be put up by GMs as and when and this favours the early riser and the lurker who grab places whilst others sleep or eat. It also tends to allow for signups which don't materialise as people sign up for Sunday on a Friday and then change their mind. This leads to the 'so and so signed up but they've not shown up'.. |
Sadly, all too true. The Furnace method isn't ideal (speaking as a disliker of scrums), but it's one of the best methods I've seen so far. |
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Andrew Whiteoak

Joined: 13 Oct 2009 Posts: 10 Location: Northern England
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Posted: Wed Oct 14, 2009 5:04 pm Post subject: |
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I like the sign up scrum too, it seems like the fairest way to do it. At other cons in the states there have been pre sign ups where people then didn't show. At least this way those who sign up are right there.
Perhaps Elaine could just blow a horn next time to signify she has finished with the particular board and has placed herself at a safe distance from it, and have no one sign or go within 10cm with a pencil, until the horn is blown...
Yeah I like the raffle too, it was fun even if i didn't win and made a point of displaying things that I then desired and would seek to purchase myself since I didn't win them. So it's a good sales tactic too.
erm... OK maybe it wasn't much trouble to wait 'between sittings' if people had a first round but many of us didn't get a first round of chips... but then again if more prizes replace the chips we'd all just be waiting in the bar for our food (which takes forever) and miss the raffle...
If there were shorter gaps between games we'd never have time to wait for the bar staff to serve us our food, that's the only trouble.
Jamie and I are definitly planning to come back next year.
AND Jamie has already found a gaming group that meets in the University she works in (She found this SINCE returning from the con.) She's been a very successful convert for a first timer!
Andrew. |
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